About the role
About VoodooFounded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Paper.io 2, alongside popular apps such as BeReal and Wizz.TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.You will be joining one of our Live Studios, working on Paper.io2.RolePaper Party is the multiplayer mode of Paper.io 2. We are looking for a dedicated Game Designer to improve the modes we already have and create new ones from scratch.All modes will keep the Paper universe, camera and controls. Beyond that, there is a lot of creative freedom. You will explore new rules, objectives, win conditions, pacing and team setups to create a broad range of fun and replayable multiplayer experiences.You will:Design and prototype new gameplay modesImprove existing Paper Party modesDefine simple, readable rules for one-finger controlsIterate quickly through testing, feedback and playtestsBalance accessibility, competition, pacing and replayabilityIdentify weak ideas early and confidently cut or reshape themWork closely with the Paper.io 2 team to turn concepts into playable experiencesDocument your designs clearlyFine-tune modes directly in Unity whenever possibleThis is a hands-on role for someone who enjoys moving quickly from an idea to a playable prototype, testing it and improving it.Profile5+ years of experience in mobile F2P games, designing new games, gameplay modes or prototypes from scratchExperience shipping player-facing content, ideally in mobile gamesA strong understanding of multiplayer and competitive gameplayA good sense of pacing, clarity and player motivationA pragmatic and iterative approach: prototype, test, cut and retryThe ability to work independently and take full ownershipStrong English communication and collaboration skillsNice to haveStrong Unity experienceAbility to prototype directly in the engineExperience with mobile controls, multiplayer or party gamesExperience working on live games or live contentLocationParis; Barcelona; Berlin; Bucharest; Helsinki; Istanbul; Karkiv; Kiev; Krakow; Lisboa; London; Lviv; Madrid; Malta; Milan; Stockholm; Tallinn; Tbilisi; WarsawEmployment TypeContractLocation TypeRemoteDepartmentGaming
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