About the role
This is a rare opportunity to apply your silicon design expertise to truly cutting-edge technology. Innovation sits at the core of this organisation, which develops foundational IP for market-leading graphics processors used in next-generation mobile, smart, and connected devices.
Maximise your chances of a successful application to this job by ensuring your CV and skills are a good match.
As a Staff GPU Hardware Design Engineer, you will play a pivotal role in the design, debug, and optimisation of complex hardware modules, delivering best-in-class performance, power efficiency, and reliability.
You will join a highly skilled engineering team working at the forefront of GPU development. In this role, you will take ownership of sophisticated hardware designs, contribute to architectural decisions, and help drive technical excellence across projects.
What you’ll do
- Collaborate with design, verification, and validation teams to deliver advanced silicon solutions.
- Define and document detailed micro-architecture specifications and execution plans aligned with project objectives.
- Analyse and optimise complex designs, balancing frequency, area, power, and performance trade-offs.
- Participate in design reviews, providing clear, constructive, and technically sound feedback.
- Maintain and improve the design environment, while tracking, debugging, and resolving design issues.
- Plan, schedule, and deliver assigned work packages to agreed timelines.
- Stay current with emerging tools, methodologies, and best practices in silicon design.
- Mentor graduate engineers and early-career colleagues, supporting their technical development and professional growth.
Experience you’ll have
- Strong knowledge of digital IC design techniques and methodologies.
- Hands-on experience with RTL design at IP or SoC level using SystemVerilog.
- Proven ability to optimise designs across performance, power, and area constraints.
- Experience with ASIC or FPGA design tools and environments.
- Exposure to formal verification or proof methodologies to capture and validate design intent.
- Knowledge of CPU, DSP, or FPU architectures, including debug and test strategies.
- Proficiency in C, SystemC, C++, Python, Perl, or TCL.
- Understanding of verification requirements derived from architectural and functional specifications. xwzovoh
- Experience with GPU or CPU design methodologies, including UVM.
On offer is a competitive base salary and bonus scheme.
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